Pure Cinema | Battlefield 6 Review

Chaos, destruction and a return to what makes the series work
Chaos, control, and destruction.
Chaos, control, and destruction.(Hardwired)
Published: Dec. 12, 2025 at 12:10 PM CST
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WACO, Texas (KWTX) - Code provided by publisher

In 2021 DICE and EA launched Battlefield 2042, a new era of Battlefield where every player could handle any threat. No more teamwork required, now operators could equip any needed equipment and follow in the footsteps of the Call of Duty by relying on a more hero ability-based gameplay. A new era fired out of a cannon at mock 5 that was then roundly rejected by the vast majority of the player base. Those who did grit their teeth and dive into this confusing era were met with one of the most disastrous launches in the franchise’s history. That failure must have really hurt because Battlefield 6 is...oooooooooo man it’s like dun dun dun da-dun dun. Battlefield 6 is collaborative work of the newly formed Battlefield studios; a combined front focused on delivering a true to form Battlefield experience. Explosive combat, with high octane destruction, makes every match feel like a cinematic warzone. Though the maps are smaller than you might expect, DICE has pulled out all the stops here to make the best feeling Battlefield since Battlefield 4.

Battlefield 6 is like that first sip of your favorite perfectly brewed coffee on an icy winter day. Not to say that it will warm your heart and make you feel comfy, but more so that this is the exact right Battlefield game for right now. Jumping into the frantic and over the top battles of Battlefield 6, you can feel the overwhelming sensory overload every second. Building crumbling around me as I dive over a barrier to revive my teammate, I raise my blood-soaked rifle and take out the squad that downed him. Suddenly a tank shell blows the side of the wall open and now we’re moving in to destroy it C4 in his hand, RPG in mine. 1. 2. 3. BOOM the tank is down in a glorious plume of smoke and fire. We celebrate for a moment when like lightning striking, I take two hits from a sniper and go down. A friendly medic drags me to cover and revives me, adrenaline pumping in my veins I rise out of the ash like a graceful gopher from his hole and flank out the side of the building and come up behind that scoped in sniper. Turn him around and take his dog tags. And that was just the first 3 minutes of that match. BF6 is full of intense quote unquote battlefield moments like this.

Battlefield maps have historically been huge landscapes with objectives spread thin across them. So, it was a little jarring coming into Battlefield 6 and seeing more reigned in map design, covered with tight corridors as well as large open areas, but nothing nearly as large as previous entries. But this doesn’t detract from how good much of the maps are. Waging war in the torn up downtown of Manhattan, battling beneath the brutal sun in Cairo and driving across a pristine golf course with a tank in LA. All these levels feel like carefully crafted environments, where combat feels like it is happening to the location not just in it. Iberian offensive and the Brooklyn map both leave a lot to be desired both in terms of ideas and design. Overall, the map layouts on offer are solid for a Battlefield launch and provide cinematic experiences galore. Here’s hoping for some larger scale maps down the line.

After the Call of Duty-ification of the previous game, using hero skills and gear went super poorly. It’s not surprising that Battlefield 6 sees the return of the classic class system. Not to be confused with the original classic class system, in which a ruling party exerts undue power over an impoverished or disadvantaged party to maintain a stranglehold on wealth and resources. They did NOT put that in the game; I assume because of how extremely unbalanced it is IRL. Anyway, the class system splits your squad into 4 unique roles. -insert I’m doing my part meme here- The Assault, a entry making hard hitting gunner specializing in making openings and dealing with infantry. The Engineer a rocket toting, vehicle repairman with a run and gun setup. Support has absorbed the medic, Majin Buu style, and now he attack and he also kiss your boo boos. Lastly, the deadeyed Recon, offering up spot support, laser painting but mostly offering overwatch support from a remote tower in the Andes mountains. All kidding aside, this return to roles alongside Battlefield Studios newly implemented “Kinesthetic Combat System” which changes mobility and gunplay, meaning teamplay is all that much more important. Giving tools to players that more directly benefit the team rather than a one-man army, encourages players to work together. That’s why Battlefield 6 feels unlike so many other FPS multiplayer games out there. Moving with your team and playing your role is crucial to success.

I want to circle back to that “Kinesthetic Combat System”, not just because it’s fun to say, but because it’s the heart of the gameplay. I found myself moving in new and creative ways, escaping a collapsing building just in time with a perfectly placed button press, combat rolling into cover. From there I used the ability to lean on almost any surface to lean out, take out the engineer on repairing a tank and slid across the road to deliver the final RPG, sealing that steel titans’ fate. It was to put it bluntly cool as fuck. If twitchy, over the top movement defines it’s competitors, then frenetic and controlled movement defines Battlefield 6.

I’ve mentioned the destruction in this game quite a bit in this review but I’m not doing it enough service and also I as a capital G, GAMER have some complaints. The way in which the world of Battlefield is affected by explosions is so satisfying in a strange way. Whether you’re driving heavy armor through a house to say hello to the local enemy medics or shooting a heli down at just the right moment sending it careening into a building tearing it down to shreds. Tank shells make craters in the ground; the sledgehammer can knock down walls for renovation and even bullets tear flimsy wood the smithereens. But the damage to destruction is uh, inconsistent. For example, I fire an RPG into the second story of this nice market street apartment, the whole second floor collapses. Meanwhile 5 guys just hanging out on this rock and the blast damage isn’t enough to kill even one of them. Likewise, the destruction can have some awkward limitations at times. In order to maintain the validity of the battlefield some buildings, walls and types of cover can NOT be destroyed. This hasn’t lead to a lot of problems for me but man is kind of annoying when you know there is a guy in there but you can’t zooke him.

Another complaint? I think we went too far into the formula with Escalation. Escalation is a territorial tug-of-war where two teams clash to control a smattering of points on a map until the number of contestable objectives dwindles. Not only funneling the fighting down to one epic battle, which SOUNDS cool, but also funneling in more and more vehicles throughout. So some matches have like 6 tanks on the field, making the game a survival horror game for anyone not rocking a tank buster of their own. Conquest remains the best of the best game modes and what I define a good Battlefield game by.

chaos rules
chaos rules(EA Games)

Battlefield 6 has a campaign. It is not good.

Nailing a cross-map headshot as recon, parachuting behind an enemy for the knife kill, blowing a tank up without being seen and saving your whole squad with the power of electricity. These things are distinctly Battlefield, and Battlefield 6 delivers them in spades. You’ll find no shortage of cinematic chaos, whether that be in the city streets or across artillery laden farm land, you’ll find a special kind of intensity and little rest between those moments. With the best movement and gunplay in the franchise history and a solid selection of modes, weapons, maps and challenges to take on, Battlefield is officially back. Battlefield 6 has easily taken my top slot for favorite in the franchise and earns a 8 from me.

Verdict
Verdict(Andrew)